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Paul Diefenbach
Associate Professor

Contact:

Location:

URBN Center, 220F

博士

PhD, Computer Science (Computer Graphics), University of Pennsylvania, 1996
Masters, Computer Science, University of Pennsylvania, 1991
Bachelors, Computer Science (EE Minor) Rensselaer Polytechnic Institute, 1989

2013

  • Conference & Workshop (Peer-Reviewed):

    • R. Speck and P.J. Diefenbach, “Asymmetrical gameplay across heterogeneous devices: designing a lexicon for cross-platform development,” in SIGGRAPH Posters 2013: 70.

2011

  • Journals:

    • P.J. Diefenbach, “Practical Game Design and Development Pedagogy.” IEEE Computer Graphics and Applications 31, 3, pp. 84-88, May 2011.

2010

  • Journals:

    • L. Mandilian, P.J. Diefenbach and Y. Kim, “Information Overload: A Collaborative Dance Performance,” IEEE Multimedia, vol. 17, no. 1, pp. 8-13, Jan. 2010.

  • Conference & Workshop (Peer-Reviewed):

    • P.J. Diefenbach, K. Oum and F. Reisman, “Transition to Teaching: 3D Classroom Simulation and Management,” in Proceedings of the IEEE Games Innovation conference (GIC), Hong Kong, December 2010.

    • K. Oum, H. Ayaz, P.A. Shewokis, P.J. Diefenbach, “MindTactics: A Brain Computer Interface Gaming Platform,” in Proceedings of the IEEE Games Innovation conference (GIC), Hong Kong, December 2010.

2009

  • Conference & Workshop (Peer-Reviewed):

    • R. Migneco, T. Doll, J. Scott, C. Hahn, P.J. Diefenbach and Y. Kim, “An Audio Processing Library for Game Development in Flash,” in Proceeding of the IEEE Consumer Electronic Society’s Games Innovation Conference (London, England, August 25-28, 2009). ICE-GIC 2009.

    • W. Muto, J. Dobies and P.J. Diefenbach, “Applications of Multitouch & Gaming Technology for the Classroom,” in Proceedings of Eurographics 2009, Germany, April 2009.

2008

  • Journals:

    • P.J. Diefenbach, “Teaching Soft-skills: Digital Game Development in a Multi-Discipline Environment”, Computer Graphics Forum Journal, Volume 27(2), 2008.

  • Conference & Workshop (Peer-Reviewed):

    • P.J. Diefenbach, “Creating a Multi-Discipline Gaming Curriculum: Avoiding Mistakes, Missteps, and Growing Pains,” in Proceedings of SIGGRAPH Asia 2008, Singapore, December 2008.

    • P.J. Diefenbach, D. Letarte, Ch. Redmann, R. Ellenberg and P. Oh, “Extending Animator Tool Sets for Humanoid Robotics,” in Proceedings of the 5th International Conference on Ubiquitous Robots and Ambient Intelligence (URAI 2008), Seoul, Korea, November 2008.
    • L.E. Mandilian, P.J. Diefenbach and Y. Kim, “Information overload: a collaborative dance performance.” in Proceedings of the 1st ACM Workshop on Semantic Ambient Media Experiences, SAME 2008, Vancouver, 2008, pp. 57-60.

2007

  • Conference & Workshop (Peer-Reviewed):

    • P.J. Diefenbach, W. Muto, S. Colucci, Ch. Cunanan, J. Dobies, J. Grow and M. Smith, “Planet Diggum: Multi-point Touch and Gesture Control of Gaming Environments,” in Proceedings of the Distributed Multimedia Systems Conference (DMS’2007), San Francisco, CA, 2007.