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博士
2013
Conference & Workshop (Peer-Reviewed):
R. Speck and P.J. Diefenbach, “Asymmetrical gameplay across heterogeneous devices: designing a lexicon for cross-platform development,” in SIGGRAPH Posters 2013: 70.
2011
Journals:
P.J. Diefenbach, “Practical Game Design and Development Pedagogy.” IEEE Computer Graphics and Applications 31, 3, pp. 84-88, May 2011.
2010
L. Mandilian, P.J. Diefenbach and Y. Kim, “Information Overload: A Collaborative Dance Performance,” IEEE Multimedia, vol. 17, no. 1, pp. 8-13, Jan. 2010.
P.J. Diefenbach, K. Oum and F. Reisman, “Transition to Teaching: 3D Classroom Simulation and Management,” in Proceedings of the IEEE Games Innovation conference (GIC), Hong Kong, December 2010.
K. Oum, H. Ayaz, P.A. Shewokis, P.J. Diefenbach, “MindTactics: A Brain Computer Interface Gaming Platform,” in Proceedings of the IEEE Games Innovation conference (GIC), Hong Kong, December 2010.
2009
R. Migneco, T. Doll, J. Scott, C. Hahn, P.J. Diefenbach and Y. Kim, “An Audio Processing Library for Game Development in Flash,” in Proceeding of the IEEE Consumer Electronic Society’s Games Innovation Conference (London, England, August 25-28, 2009). ICE-GIC 2009.
W. Muto, J. Dobies and P.J. Diefenbach, “Applications of Multitouch & Gaming Technology for the Classroom,” in Proceedings of Eurographics 2009, Germany, April 2009.
2008
P.J. Diefenbach, “Teaching Soft-skills: Digital Game Development in a Multi-Discipline Environment”, Computer Graphics Forum Journal, Volume 27(2), 2008.
P.J. Diefenbach, “Creating a Multi-Discipline Gaming Curriculum: Avoiding Mistakes, Missteps, and Growing Pains,” in Proceedings of SIGGRAPH Asia 2008, Singapore, December 2008.
L.E. Mandilian, P.J. Diefenbach and Y. Kim, “Information overload: a collaborative dance performance.” in Proceedings of the 1st ACM Workshop on Semantic Ambient Media Experiences, SAME 2008, Vancouver, 2008, pp. 57-60.
2007
P.J. Diefenbach, W. Muto, S. Colucci, Ch. Cunanan, J. Dobies, J. Grow and M. Smith, “Planet Diggum: Multi-point Touch and Gesture Control of Gaming Environments,” in Proceedings of the Distributed Multimedia Systems Conference (DMS’2007), San Francisco, CA, 2007.